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INI File  |  2003-09-30  |  2KB  |  78 lines

  1. [preset00]
  2. fRating=2
  3. fGammaAdj=2
  4. fDecay=0.98
  5. fVideoEchoZoom=2
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=3
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=6.56221
  22. fWaveScale=0.838983
  23. fWaveSmoothing=0.9
  24. fWaveParam=0
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=1
  28. fWarpScale=1
  29. fZoomExponent=1
  30. fShader=0
  31. zoom=1.03
  32. rot=0
  33. cx=0.5
  34. cy=0.5
  35. dx=0
  36. dy=0
  37. warp=0.076
  38. sx=1
  39. sy=1
  40. wave_r=0.65
  41. wave_g=0.15
  42. wave_b=0.35
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0.01
  46. ob_r=0
  47. ob_g=0
  48. ob_b=0
  49. ob_a=0
  50. ib_size=0.01
  51. ib_r=0.25
  52. ib_g=0.25
  53. ib_b=0.25
  54. ib_a=0
  55. nMotionVectorsX=12
  56. nMotionVectorsY=9
  57. mv_dx=0
  58. mv_dy=0
  59. mv_l=0.9
  60. mv_r=1
  61. mv_g=1
  62. mv_b=1
  63. mv_a=0
  64. per_frame_1=wave_r = wave_r + 1.000*( 0.60*sin(1.517*time) + 0.40*sin(1.580*time) );
  65. per_frame_2=wave_g = wave_g + 1.000*( 0.60*sin(1.088*time) + 0.40*sin(1.076*time) );
  66. per_frame_3=wave_b = wave_b + 1.000*( 0.60*sin(1.037*time) + 0.40*sin(0.922*time) );
  67. per_frame_4=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
  68. per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  69. per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  70. per_frame_7=q1=cos(1.41*time);
  71. per_frame_8=q2=time + 0.3*sin(time*1.47);
  72. per_frame_9=cx=cx+0.2*sin(q1*0.5);
  73. per_frame_10=cy=cy+0.2*sin(q2*0.4);
  74. per_pixel_1=rot=rot+0.05*sin(rad*(9.5 + 5.5*sin(time*0.1623)) + q2*1.3 + q*1.31);
  75. per_pixel_2=zoom=zoom+0.05*sin(ang*6 + rad*(5.5 + 1.5*sin(time*0.13)) + q2*1.63 + q);
  76. per_pixel_3=zoom=zoom+0.05-0.05*rad;
  77. per_pixel_4=rot=rot*rad;
  78.